• Alam Khwarizm

The Concept of 3D Modelling and It's Future in the Education System!

John Dewey, a century back announced that nearly all effective education is experiential. Personal experience gained through doing is best learned. In modern times his statement is found true. Research on the subject collaborates it. 3D models facilitate experiential teaching as well as learning in several disciplines. 3D technology makes it possible for the invisible to become visible and inaccessible accessible.

Take the example of a diagram on plant cells and their presentation. In the past, teachers taught through two-dimensional illustration — a view where the cell was cut into half vertically. Now the same is being taught through 3D experience which is more engaging. A trial was conducted by two sets of pupils one being taught by the traditional method and the other by 3D method.

The Spheres of 3D Modelling!

3D visualization is applicable in the given situations.

  • Marketing and advertising

  • Industry

  • Architecture

  • Urban Planning

  • Foundry

  • Computer games and animation

  • Films

  • Internet

  • Jewellery

Proficiency in Learning!

The learning outcome of 3D pupils showed more accuracy. They performed better in multiple-choice tests. Moreover, a normal lesson that needs 2-3 classes in the traditional classroom gets completed in single class of 3D. The reason for this is attributed to:

  • 3D leads to enthusiasm in learning

  • 3D keeps the learner engaged and mesmerize

  • Abstract disciplines become real to the learner.

  • The comprehension of complex disciplines gets better.

  • Retention is better and enhanced.

The children become computer savvy as this education begins from junior school. As they reach higher classes, they have expectations that the latest apt technologies will be used in teaching different disciplines, so that is proficient enough to get employment opportunities.

Academic schools are confronted with the latest technologies. The educational institutes adopt appropriate strategies to efficiently integrate new technologies in the curriculum learning. Technologies based software brings about greater awareness and comprehension of innovation, aiding greater learning. This was stated by Knight 2006.

Messner 2003 stated that 3D 4D and VR visualization help learner to experiment with diverse ‘what if’ suppositions and interactive platform extends unique results. Mantovani 2003 declared that the question is not whether VR is effective or not in imparting education; the challenge is how to use VR to supplement the learning process.

Rote learning is no more encouraged. The learner is required to learn the concepts through which it can solve problems.

The 3D Designs!

The prevailing viewpoint until recently was that 3D designs are solely meant for video games, movies, animations, architects, engineers' scientific medical imaging, etc. It has now found its way into classrooms in many appealing ways. 3d models are made through software that is realistic digital representation or objects. They can be fully animated and given special effects.

These are created through manipulations of a variety of tools such as simple polygons, vertices, edges in 3D simulated space. Polygon based shapes like pyramids, cubes, spheres, cones and cylinders, spline curves, non-uniform rational b-spline, or NURBS-these are smooth curves highlighted by bezel curves. These are very complex.

For extra animation, equipment is required. It is comparable to virtual skeleton along the controllers to operate it. It makes unreal look real. It creates virtual three-dimensional model of the same physical object. Abstract notions are clarified to learner.

The 3D creator makes use of software like 3DS Max, Blender, Maya, Cinema 4D,etc to manoeuvres points of virtual space vertices. A mesh is formed, and object created.

Phases of 3D Modelling and Visualization!

  • Generating a three-dimensional geometric model

  • Superimposing the texture on the model

  • Giving the background to the environment

  • Framework lighted for brightness and shadows

  • Location of the camera for the best observation

  • Arranging additional effects

  • Explanation

The images are worked on by graphic editors such as Adobe; Photoshop etc. 3D objects are created automatically or manually. The mesh is deformed or else manipulated by vertices.

3D Technology in Classrooms!

Fantasize that 3D model content is made on hominid fossils or NASA space vehicles the learner feels connected with. Alternately think of an embedded geometric rule; the learner will rotate, stretch it within x, y, and z, axis. It will give more in-depth perspective of real-life based on the curriculum. The learner will get involved and be enthusiastic about learning.

3D modelling saves resources such as time and money, and the results are more beneficial. The origin of 3D started in 1976. Now it is a powerful component in our day to day life. 3D modelling is expected to reach 16.6 billion USD by 2020. School textbooks are being converted into digital format which is interactive. It has 3D videos and exercises. Videos are very engaging. These videos give dimensional experience from different angles. 2D videos operate in flat environment.

The Future of 3D Modelling on the Education System!

The 3D animation-type comprises of:

  • Digital 3D video that is not interactive; it is like movie type.

  • Interactive 3D is like a video game that permits interaction on screen.

  • Virtual reality 3D permits exploration in 3D. It is an immersive oculus rift variety.

Interactive as well as virtual reality 3D is the future in online education. Learners practice real-life scenarios with no hazards involved. Take, for instance, a pilot trainee practicing online, and a medical learner operates operation with no danger to patient’s life.

However, 3D technology is at development stage. With more and more advances being made in technology after practical error feedback it will evolve with betterment.

3D software is expensive. The making of 3D animation is complex and specific tasks must be assigned to it. A lot of trained people are required to assemble and animate it.

For instance, take the example of human body lesson. There must be 360-degree precision, and extra care must be taken about details. 3D animation application requires precise accuracy.

In disciplines like construction engineering, law, or medicine where students face practical challenges in obtaining hands-on experiences 3D education is best applied. In subjects like molecular biology, theoretic physics, or urban planning, the objects of study are unapproachable apart through proxies, and model’s 3D training helps a lot.

The range of sizes of objects that humans deal in day to day life varies from a grain of rice to 1cm in long. Huge buildings are less than a kilometre long. One practical use of 3D is assists learners to interact with objects which are tiny or very huge. Thus, atoms, cells as well as enzymes can be studied through 3D. Small objects can be enlarged, and huge objects can be reduced.

About AlamKhwarizm!

AlamKhwarizm, a blooming educational company, has quality to its credit. It is located at Jeddah, but its educational software is being used in Middle East. The individual needs of the client are honoured, and services are impeccable. The company is futuristic and has 3D software to teach the school children. Teachers and parents can use and monitor the software progress of the children.

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